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- At 09:48 AM 3/12/96 -0500, you wrote:
- >What is the easiest way to check for non-planar polygons? I created a
- >standard cylinder for the cola object.. nothing special.. no deformation..
- >or other tweeking in modeler. I also made sure it fit in the area of my
- >glass w/o touching the glass object surfaces. It's not even rotated in any
- way.
- >
- >
- >
- >At 05:04 PM 3/11/96 -0800, you wrote:
- >>
- >>Have you checked for any non-planar polygons? Depending on your scene,
- >>any polygon which is above 0% can cause problems (LW's default is 0.5%
- >>which is okay, for most situations).
- >>
- >>Gonzalo Garramuno
- >>ggarramuno@sicoar1.sicoar.com
- >>Buenos Aires, Argentina
- >>
- >>.. When childhood dies, its corpses are called adults.
- >>___ Offline Orbit v0.80a (Unregistered Evaluation Copy)
- >>
- >>
- >>
- >- Rich Comber <eckland@ais.net>
- >
- >
- Click the "Polygon" button at the bottom of modeler, then press "w" to
- bring up the polygon statistics requestor. Click on the "+" button at the
- bottom, next to "Non-planar". This will select all non-planar polygons and
- tell you the number of them.
- Jim Phillips
- Basketball Maniac
-
- (...it's good!...we are saved!...)
-
-